Where I've been
Creating apps since 2011
My first app project was FoodChained: A Game of Survival in the summer of 2011. Since Swift was announced at WWDC in 2014, I've built various apps in UIKit and SwiftUI, from 2D SpriteKit games to workout experiences leveraging HealthKit and WatchConnectivity.
What I'm doing now
17 apps in motion for 2026
I'm actively moving apps toward release, growing a deep portfolio, and putting years of product work into software that people can actually use. This site is a look at what's already live, what's currently in flight, and the kind of hands-on iOS engineering I bring to every project.
Where I'm going
Growing a life around great products
As this work evolves, I want this site to be a clear record of the products, systems, and decisions behind them. Over time, I want it to reflect work that is thoughtful, useful, and sustainable, with more products people rely on every day and more opportunities to do meaningful work with great people.